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New book explores how games shape the world – for better or for worse

From chess to nuclear war planning, Kelly Clancy takes a wide-ranging look at how games and gaming have changed society in Playing With Reality

By Jeremy Hsu

19 June 2024

FEE8WC Seoul, South Korea-November 15, 2015; Men playing in the outside ?Baduk? that is the Korean name for Go. November 15, 2015 Seoul

Scientists’ obsession with games like Go have inspired AI breakthroughs

Robert Paul van Beets/Alamy

Playing With Reality
Kelly Clancy (Allen Lane (UK); Riverhead (US))

Gaming is a prehistoric innovation that first came into vogue when domesticated animals and agriculture were still considered emerging technologies. Many of the most compelling and enduring games invite people to engage with simplified models of reality where they can practise reasoning and decision-making skills. Games have even inspired military strategists and economists to harness games-style thinking and simulations when trying to understand how the world works or predict the future.

Kelly Clancy’s book Playing with…

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